The original controller supports the Wii Remote, removing the need to carry around a separate one. You could still use a balance board, though, if that's what you prefer. For today's game, both options are viable - you could even fine-tune the pointing capabilities of the controller by using it upside down as a laser pointer, calling on that weird magic that comes with pointing with your mouth, or by controlling the pointer with your breath.
But wait! Specialized controllers can also be used with the Nintendo 3DS - and there's even a new rotation sensor known as the D-Pad Finder (what's that about a rotation sensor?) that will allow users to interact with the famous button in odd ways. Sure, Nintendo's being a bit clever by releasing a controller that can switch hands, but suffice to say that the market this project is aiming at has touchscreen displays, not gamepads.
Incredibly, Terraria is one of the best-looking 3D games I've played even on the PS3. It's too easy to be snarky about those who embrace the 3D trend - and yeah, to an extent you're right, but these guys are doing something right, making a 3D game that at once looks really really good and pushes the technology to its limits. Terraria also looks great on the PS Vita, but while Vita owners will have the chance to go 3D free of charge on PS3 they'll be missing out on one of the finest experiences on the new platform. I'm just glad I'm on the 3DS version right now.
Besides the obvious benefit of the inclusion of full 1080p HD, there are still some benefits to being on 3D over flat TV screens, such as the fact that you can take full advantage of the vertical plane, whether you're sitting or standing (the vast majority of people are moving back and forth from sitting to standing these days...yep, I'm old), and still have the ability to observe all sides of what's happening (rather than just one or two). d2c66b5586