Tribal Trouble features a lot of terrain, most of it destructible. The map looks very nice, and can be quite complex, especially with the different cities on each side of the river. Each territory that you capture has a set of buildings that you can place in it. These buildings cannot be used in battle, but they can be used as resource extraction points. As mentioned, the territories are captured for a set time, and at the end of that time, the owner can either pay a monthly fee to keep the territory or the other player can take it. If the owner does not pay the fee, the other player can then start building units down there. When units are built, the owner gets a percentage of the resources that they produce. The owner also gets a percentage of any money that the other player pays to keep the territory. If the territory owner does not pay the monthly fee, the owner gets fined for the fine.
Tribal Trouble features a number of interesting game play mechanics. First and foremost is the Territory System. Each player starts with a small map area on which he can build down. The more territory you control, the more units and buildings you can build there. Units don't start in the territory, they have to be attacked or captured to be used in battle. If a specific territory is captured, the attacking player gets the benefit of that territory for a period of time. This is similar to the way turn-based combat works. Players have to be careful to capture territory, because once they have it, they can then capture it again for a lot of additional resources. Because most of the capturing of territories is done by random chance, some players are going to grow very rich while other players struggle to just feed their populations. The territory system is a major theme of the game and can be particularly frustrating or rewarding depending on the way it is played. Another interesting feature is the camera system. You can switch at any time to a third-person perspective. You can also choose how far back you wish to zoom in. This can be used to gain a good view of the ground and your units, or you can zoom in really tight to get a good view of your units. This camera system is one of the main features of the game. Because of the emphasis on third-person view, the game has a very cinematic feel to it, and it makes a nice break from the more traditional RTS perspective.
The AI in Tribal Trouble is fairly smart, and can get very good at the end of the game. In the beginning of the game, the AI is fairly weak, and can be easily wiped out by a player that can exploit its weaknesses. On the other hand, the AI gets quite good at the end of the game, and can easily hold back a player who is not paying attention to it. The AI is fairly customizable, as long as a player can figure out the right combination of tactics and strategy. Multiplayer is fairly simple to setup, with no configuration of the game required. It is in alpha stages of development, and the quality of the multiplayer is a bit lacking, but it is a feature that is in the works. It is pretty simple to setup, and will provide a good source of playtime for those who are not satisfied with single player. 827ec27edc