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Sometimes, sounds and scenes are added (or even edited out) in order to make a particular sequence more accessible to the viewer. Depending on the lighting, viewer accessibility is also important. The Foley artist also takes note of the context of the scene and is constantly working with the director and production team to ensure that the effects fit the scene to the best of their ability. Foley artists are also responsible for positioning, orientation, placements, and other small aspects of placement in order to achieve the intended visual effect. The Foley team must be able to simulate reality when creating a new sound effect. They use a wide range of techniques to match the sound to the desired visual effect. They do proper research on the goods or objects that they will be using and try to match them as realistically as possible on a tight budget. For example, the use of an actual truck or an empty trash container is cheaper than a rubber gun. The Foley artists may also be called on to create sound effects. These are often used for one-off humour, such as "Ford's faux rocket launchers" for a particularly memorable scene in the movie Cars.
Filmmaking requires a different set of skills than are demanded of a consumer electronics engineer. After building a camera, lighting, sound, and editing equipment, the sound person's job is to enhance and create sounds that were not available to either the director or production team in the scenes that were already shot. Foley artists are just as integral to the process.
The creation of a Foley track usually involves a great deal of collaboration between the director, production designer, and editor. Like the visual effects team, the Foley team often begins by using visual reference and then creates sounds that match the scene being created. The Foley team is usually responsible for making all the sounds that "pop" when watching a film. They are also responsible for the sounds that serve to "define" a scene, such as the music in the background. d2c66b5586