A long time ago I mail-ordered a game called Mission Kellogg's after filing a coupon in a Kellogg's cereal box. This is a game that reminds a bit of the old Donkey Kong Country games, made for Windows 9x and runs in a resolution of 640x480.
I have struggled for many years trying to make this game work on modern PCs, namely my Windows 10 PC. I have gotten some progress thanks to dgVoodoo2 and its ddraw wrapper, but the menu text is invisible, and the game crashes randomly after a while. I've also tested most of the compatibility settings in Windows 10 before starting the game, but still this game is buggy in my experience.
With all these Win9x games you are trying to get running, it may be worth it for you to invest in an old laptop (Pentium III or older) to run Win9x natively. Other options worth considering may be PCEm, or the unofficial DOSBox builds that can run Win9x (I never tried those).
I tried PCem a couple of years ago; it did at that time have issues when it came to audio delay while playing games within its virtual environment. There might have been more progress in recent years however.
I haven't tried to do a Windows 95- or 98 install inside a DOSBox environment for some time; I read that DOSBox X is more aimed at installing an old version of Windows from within, while vanilla DOSBox has games and not programs and OS as the main focus. There has been talks about some kind of dynamic recompiler that's been added in newer versions of DOSBox SVN that might make a Windows 9x install more suitable because of speed improvements; I wouldn't be surprised if DOSBox X also has gotten the new recompiler added as well.
I would however not get old computer hardware just to run a few old troublesome games; having the very same games working on modern Widows 10 machines (emulation/wrappers and such) is something I would much more prefer personally.
It means the version of Mission Nutrition in my head will always be one of unbounded wonder rather than tedious cornflake collecting. It means the jungle level will remain an impossible mystery to me, more exotic and daunting than the one in Spelunky or any other game. It means guiding Tony the tiger, Coco the monkey and Snap/Crackle/Pop (the...gnomes?) across those crocodile infested platforms will remain some of my fondest childhood memories.
Looking for some easy prey I stumbled over this tough byte: Kellog's Mission Nutrition is a trivial platform that advertises Kellog's products and healthy nutrition, I suppose given in bundle with cereal boxes.From a technical point of view, the game is not so easy to manage: it was developed for Win95/98 and requires a few tricks to have a working game on modern systems. In addition, despite some effort, it is rather instable and crashes after about a minute of gameplay.But you never know who may be interested in old glories, so if anyone is interested I'll be happy to share the tricks and make some more effort to make it more stable.
Thank you for posting about this game, there is very little out there about it. I have been trying for weeks now with the original CD-ROM to get this game working through VirtualBox on Windows 10 with both Windows 95 and Windows 98 with SciTech Display Doctor and every time the game boots, it is just a blank black screen, however the audio can be heard in the background.
I've today discovered DxWnd and couldn't believe when I saw that there was a .dxw file for this game in the Exports folder. I've imported and pointed it towards the .exe and have got it running but as you say, it crashes only a few seconds into gameplay.
As written in the export notes, the game seems very sensible to the computer speed, but finding a slow computer is not that easy nowadays. I have a trick to make the game much more stable, running the game in a OllyDBG debugger session, but this is not a very practical solution for inexpert users.I really would like to understand what changes in such a way because this trick seems to fix more than a single game, but so far I did not succeed.
Yesterday I tried the game in Win7 + DxWnd. With a certain happy configuration, the game runs, but after a while it always crashes in the same place. The log ends with errorsDxWExceptionHandler: SKIP opcode=39,78,30 len=3I was thinking of a damaged game, but it works on Win98 :-(
Try running it within a debugging session. It seems that this trick has the magic that the game needs, but maybe not. If OllyDBG (or any other debugger) fixes it, I'd like to know how to replicate the same schema.
Update:Ok, I figured it out. The problem was caused by LavFilters. I've noticed before that it has problems with another game that uses MPEG video.For this other game, even though I disabled everything about MPEG in LavFilter, LavSplitter still started with playing MPEG video and didn't work.So I uninstalled LavFilters (I can reinstall it at any time). Now Ollydbg starts the game.Yes, the game continues beyond the incriminated place of crash.
Toggle UItmToggles on and off the menus and the user interface in the game. This is ideal for grabbing screenshots without the HUD cluttering everything up. Combine with the Free Roam Camera command for some cinematic screens!
Set Timescaleset timescale to Sets the speed of the passage of time. The game is default set at 16. Use 1 for real time progression, and up to 10,000 for days that go by in the blink of an eye.
Every Item in a Boxcoc qasmokeThis command teleports you to a room full of boxes, like an apocalyptic edition of Deal or No Deal. Inside each box is one of every single item in the game.
This is a fairly odd and I do not know how to fix this, but during the Reunions mission where you have to follow Dogmeat, Dogmeat disappeared sometime after passing a law enforcement robot that was killed by Kellogg. This is extremely unusual and I cannot find any answer to this question. It could be a possibility that dogmeat stopped for me to look for clues and I just passed him, or he is at the place we were going already.
Fallout 4's Far Harbor DLC is out today, but to access it you need to do a bit of this and that. Thankfully, Eurogamer's Ian Higton has worked it all out and created a cool little video guide for your viewing pleasure.
Pac-Man: Adventures In Time (パックマン アドベンチャー イン タイム Pakkuman Adobenchā in Taimu) is a PC game released in 2000, published by Hasbro Interactive and developed by Creative Asylum and Mind's Eye Productions.
The game begins with Inky and Clyde (hesitantly) giving the main villain, Mollusc, a golden Power Pellet known as the Artifact. Mollusc destroys the Artifact, scattering its pieces into five key periods of time itself. To prevent the Artifact from ever being destroyed, Pac-Man journeys, via time machine, through the Prehistoric Era, Egyptian Times, Medieval Times, the Wild West, and the Future.
Adventures in Time follows the same gameplay formula from the original Pac-Man. The player must collect all of the Pac-Dots in each maze, whilst avoiding Ghosts and other obstacles. Pac-Man also has the ability to jump, but there is a few seconds delay after each jump, so they must be timed perfectly.
The main "gimmick" of this release lies in the mazes themselves. Being rendered in 3D, they can feature slopes, "natural" obstacles like rolling boulders, and even second-stories hovering above the lower maze. Some mazes take the shapes of cubes, spheres, and cylinders, rather than just being flat. The levels can be played in either an overhead view (much like the original arcade games) or a fully 3D display, which better exaggerates the features and environments surrounding Pac-Man.
The ghosts are similar to their appearance in previous Pac-Man games, but each ghost's appearance is altered depending on what location they are in. If the player takes too long in a level, a warning siren plays and the message "Blinky Approaching" appears; Blinky will now become faster and more aggressive.
The game also features a multiplayer mode, which is the same as the one found in Ms. Pac-Man Maze Madness, on slightly different boards. Originally the release featured both local and distant online play as well, but the servers are long gone. The playable characters are Pac-Man, Ms. Pac-Man, Baby Pac-Man and Professor Pac-Man.
In 2006, licensed versions of numerous board games were produced, including Monopoly, Cluedo, Draughts, Ludo, Game of the Goose, Trivial Pursuit, Backgammon, Pay Day, Snakes and ladders, Quarto, and others.
Hop in the Mystery Machine and join Scooby, Shaggy and the rest of the Mystery Inc. gang to solve mysteries. Become famous on Mystery-Tube and gain more followers as you look for clues in cluttered scenes, play mini-games, build traps and unmask the villain. 2b1af7f3a8