That was not, alas, fun to do. After making the splendid \"Spy Kids\" (2001) and the lesser but still entertaining \"Spy Kids 2: Island of Lost Dreams\" (2002), Robert Rodriguez has somehow misplaced his energy, his flair and his humor in this third film, which is a flat and dreary disappointment. Even the editing seems to be missing a beat, so that there are tiny pauses between lines of dialogue, as if each speaker if waiting to be sure the other has finished. The plot takes place mostly inside a video game, which the Toymaker (Sylvester Stallone) has devised to gain control of the world, I think--something along those lines. Carmen Cortez (Alexa Vega) is trapped inside the game; her physical body remains behind, but her mind is elsewhere, and it's up to her brother Juni (Daryl Sabara) to go into the game and climb up level by level until he can save her. All very well, but the visuals of the video game are not very excitingly imagined, even apart from the crappy 3-D, and the story moves at a curiously detached pace, not like the usually eager and ebullient Rodriguez. Was he inhibited by the technical restraints he put upon himself There is a bit of humor in the notion, shared by other players within the game, that Juni is \"The Guy.\" What guy \"The guy on the box.\" Indeed, he looks a little as if he could be, and the others are convinced he embodies the secret of solving the game. To fail, of course, is to evoke the death penalty: \"Game over.\" The movie has cute stuff like multiple roles (Stallone talking to three other characters played by himself) and celebrity supporting appearances (George Clooney, Steve Buscemi, Bill Paxton, Mike Judge). But I wasn't excited, I wasn't amused, and although 3-D didn't help, the movie wouldn't work in 2-D, either. Rodriguez famously loves to work fast, but speed in execution requires care in preparation. At the basic levels of production design and screenplay, this movie is not ready for prime time.
Yes, a 4K 60Hz monitor can run 1080p. However, you will not be able to take full advantage of the 4K resolution unless you have a graphics card that can output at least 1080p at 60Hz. Additionally, you may need to adjust your settings in order to avoid image scaling issues.
On a 4K gaming monitor, 1080p does not look awful, but it does not look as nice as it would on a 1080p gaming monitor in comparison. As a result, the overwhelming majority of gamers continue to play on a 1080p on 4K monitor. We hope this article will be helpful to understand you playing your favorite video games on your 4K monitor with 1080p resolution.
> They can watch Netflix HD fineYet 4k movies are already marginal on 40M. If you have two TVs then even 80M is marginal.In a couple of years you might want 8k 3D movies. (Log in to post comments) Havent we just about reached game over Posted Jan 23, 2015 20:16 UTC (Fri) by raven667 (guest, #5198) [Link]
And anyway, the point is that 40Mb connections are not comfortably sufficient even now. In 10 years They definitely won't be enough for every conceivable application. Havent we just about reached game over Posted Jan 23, 2015 21:02 UTC (Fri) by magila (subscriber, #49627) [Link]
I can see 1080p pixel artifacts on 50\" just fine, 4k is visually much better. Then there's 120Hz movies and 3D. Then multiply that by 3 (several TVs in one house).So 1Gb network connection is not unreasonable. Havent we just about reached game over Posted Jan 24, 2015 2:39 UTC (Sat) by zlynx (guest, #2285) [Link]
One of the first things you see when shopping for a TV is its resolution. You'll often see the resolution slapped right on the box or even in the model name. 4k TVs started to dominate the TV market in the middle of the 2010s, and they soon took over from 1080p as the most common resolution found on TVs. Almost every TV from big manufacturers has a 4k resolution, and it's actually hard to find 1080p TVs now, but what exactly are the differences between each
4k and 1080p refer to the resolution of the display. A 1080p TV has 1920 horizontal pixels and 1080 vertical pixels, while a 4k TV has 3840 horizontal pixels and 2160 vertical. It can get confusing because 1080p refers to the number of vertical pixels (1080), but 4k refers to the number of horizontal pixels (3840). So while the name makes it sound like a 4k display has four times the amount of vertical pixels, in actuality, the amount of vertical and horizontal pixels on a 4k display are each double that of a 1080p display. However, this means that overall, a 4k TV also has four times the total amount of pixels as a 1080p TV, which you can see in the table below.
240Hz Refresh Rate & 1ms MPRT Response TimeThe UG24PJ gaming monitor is born for gaming. With 240Hz refresh rate, every frame is presented clearly, sharply and smoothly. Say goodbye to image stuttering and blurry motion. Response time of MPRT 1ms means speed without the smear for an enhanced experience that brings unprecedented smoothness and fluidity to your games and action movies.
To reiterate, one of the biggest reasons 8K TVs are not as amazing as you might expect, besides their price, is that there simply aren't any 8K TV shows or movies to watch on them. And while the latest gaming consoles will eventually do 8K (maybe), 8K games today are basically nonexistent. The best you can get in most cases is 4K, so all those extra pixels of an 8K TV won't be used to their fullest potential.
Which brings us to 8K. You guessed it: twice the horizontal and vertical resolution of 4K, for a whopping 7,680x4,320 and 33,177,600 total pixels. Not only is that four times the resolution of 4K, that's an incredible 16 times more pixels than 1080p. Or to put that differently, you could put 16 full-resolution 1080p videos on an 8K screen at the same time with no loss of quality. I'm not sure why you'd want to do this, but hey, why not
It's rare that anyone gets a large enough TV -- or sits close enough to one -- to justify the need for even 4K resolutions. 8K is excessive overkill... at least for a TV. If you're talking about massive theater-size screens like Samsung's Wall or Sony's Crystal LED, 8K would be amazing. But since 4K is hard to discern when comparing to a 1080p TV, 4K to 8K from 10 feet away will be pretty much impossible.
Both Sony and Microsoft have announced that their next-generation gaming consoles, the PlayStation 5 and the Xbox Series X, will both be capable of outputting 8K resolution via future updates. Sounds like a great excuse to buy an 8K TV, right Not so fast. First, and most important, you will not need an 8K TV to play games on these consoles. They will work just fine on most 1080p and nearly all 4K TVs. If you can connect a PS4 or Xbox One to your current TV, it will work with a PS5 or Xbox Series X.
\"Xbox Series X is fully capable of 8K output. However, as there is no media content or games that currently support 8K resolution, we have not enabled the option within the system settings at this time. Xbox Series X was designed with the next 8 to 10 years of advancements in mind, and as we see signals from creators and 8K becomes a more widely adopted format, we will update console software to support it,\" a Microsoft spokesperson said.
Given how easy it was to market 4K as \"better looking than 1080p,\" TV makers are claiming the same thing with 8K. But resolution is just one aspect of overall picture quality, and not one of the most important ones. Improving other aspects, such as contrast ratios, overall brightness for HDR, more lifelike colors and so on, offer better image improvements but they are significantly harder to implement. This is especially true for LCD, which is a technology Samsung is still strongly flogging -- e.g. all of its QLED TVs are simply LCD TVs with quantum dots.
Better resolution has been the name of the game for televisions over the last decade. First it was color, then it was HD, then 720p, then 1080p and now, finally, 4K. Is more always better At what point does resolution stop mattering After all, the human eye is only capable of seeing so much detail, right Have we already hit that threshold In short, it depends.
The HD PVR 2 can record from HDMI (without HDCP), Component video and composite video. Video input resolutions can range from standard definition 720x480 up to 1080p60.Common examples are:video cameras with HDMI outgame consoles such as the Xbox One, PS4, PS3, Xbox 360PC Graphics cards (from the HDMI port on the graphics card) so you can record your PC screencable or satellite set top box can be recorded from Component video and composite video. HDMI is often blocked with HDCP copy protection on cable and satellite boxes, so you should use Component (red/green/blue connectors on the back of your cable/satellite box) or composite video (the yellow connector on the back of your cable/satellite box) for best results. Some people have reported they can record HDMI from a cable/satellite box, but many boxes block the HDMI port with HDCP copy protection.
Sometimes you'll try to play a video game on your TV and it just feels wrong. Your button presses aren't responsive enough and, before you know it, you're staring at a \"game over\" screen. You may not know it, but even older TVs have an easy fix for this.
Other effects, like noise reduction, can make old shows or movies look less grainy. That's another one you should arguably turn off altogether, but hey, maybe you like it that way. Regardless, all of these things can introduce a few milliseconds of latency that you might not notice if you're just watching TV, but you'll definitely notice if you play games.
If you have the room and don't care so much about ultra-competitive gaming, however, a larger monitor provides plenty of space for your avatars and characters to roam and offers the opportunity to go beyond full high definition (known as full HD or 1080p and measuring 1,920 by 1,080 pixels). Many newer models are Wide Quad High-Definition (WQHD) monitors with 2,560-by-1,440-pixel resolution (also dubbed 1440p). 153554b96e