The early 3D games used a tile-based 3D engine that at the time was considered cutting-edge. Full Throttle uses the Game Engine , which in turn uses the Graphics API which allows it to do sophisticated things like do shadows and do textures .
The trailer for Full Throttle is nearly 20 minutes long. Schafer has a lot to unpack in such a long game. While the plot is rather simple (as most LucasArts point-and-click adventures were), it is also very colorful and loud, and has brilliant, cartoony characters.
The game itself is a homage to old-school adventure games, with a story that's told from an interactive comic book form. You can choose what to do in any scene by clicking on your answers to various questions, and you can choose dialogue options as well. The game consists of three major locations: The Grand Canyon, which is where you start; the Grand Canyon Observatory in the desert; and Murphy's house in the mountain. All three are told in the same generic format; they have different characters, settings, and plotlines, but they all start with you waking up in a strange location and finding yourself faced with a situation in which you need to complete some task.
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One of the drawbacks to this approach was that we needed to recompile every time we made even a small change to the code. This slowed everything else we were doing down and because we couldn't always have someone waiting for the application to finish building. 827ec27edc